425mm Railgun II
This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. |
Astronautic
Cargo capacity | 1 m3 | |
Mass | 2,000 kg | |
Volume | 20 m3 | |
Baseprice | 930,592 ISK |
Attributes
Activation Cost | 21 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 2310 MW | |
slots | 1 | |
CPU usage | 74 tf | |
Rate of fire | 9563 s | |
Optimal Range | 57600 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
accuracyBonus | 0 | |
Damage Modifier | 3.63 x | |
mainColor | 8627698 | |
Charge size | 3 1=small 2=medium 3=l | |
Accuracy falloff | 24000 m | |
Tracking Speed / Accuracy | 0.010106 rad/sec | |
Primary Skill required | Large Hybrid Turret | |
Secondary Skill required | Gunnery | |
Tertiary Skill required | Large Railgun Specialization | |
requiredSkill1Level | 5 | |
requiredSkill2Level | 5 | |
requiredSkill3Level | 1 | |
Tech Level | 2 Level | |
Used with (Charge Group) | Hybrid Charge | |
Used with (Charge Group) | Advanced Railgun Charge | |
Signature Resolution | 400 m | |
Meta Level | 5 Level | |
heatAbsorbtionRateModifier | 0.02 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 1 HP | |
Required Thermodynamics Level | 1 Level | |
typeColorScheme | 11325 | |
Reload Time | 5000 s |