Item details - Triage Module I
Triage Module I
An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode.

This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode. Finally, any drones or fighters currently in space will be abandoned when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The amount of shield boosting gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Carriers.
Astronautic
Cargo capacity 0 m3
Mass 1 kg
Volume 4000 m3
Baseprice 47,022,800 ISK
Attributes
Activation Cost 0 GJ
Structure Hitpoints 99999 HP
Maximum Velocity Bonus -100 %
Powergrid Usage 100000 MW
CPU usage 100 tf
Activation time / duration 300000 s
Speed Bonus 0 m/sec
Primary Skill required Tactical Logistics Reconfiguration
Maximum Locked Targets Bonus 4 +
Targeting Range Bonus 1 %
requiredSkill1Level 1
Tech Level 1 Level
Shield Boost Bonus 100 %
Scan Resolution Bonus 10 %
Meta Level 0 Level
Consumption Type Strontium Clathrates
Consumption Quantity 375 units
maxGroupActive 1
siegeModeWarpStatus 100
Disallows Assistance 1 1=True 0=False
disallowOffensiveModifiers 1
Armor Repair Bonus 100 %
Armor Repair Duration Bonus -50 %
Shield Boost Duration Bonus -50 %
disallowEarlyDeactivation 1
Remote Armor Repair Bonus 100 %
Remote Armor Repair Duration Bonus -50 %
Shield Transport Duration Bonus -50 %
Shield Transport Amount Bonus 100 %
EW Capacitor Need Bonus 9999900 %
Maximum Active Drone Modifier -100 %
Remote Structure Repair Bonus 100 %
Remote Structure Repair Duration Bonus -50 %
Energy Transfer Bonus 100 %
Energy Transfer Duration Bonus -50 %
Disallow Activation In Warp 1 1=True 0=False
Can be fitted to Carrier
Mass multiplier 10 x
Max Modules Of This Group Allowed 1